Good in A Room
How to Sell Yourself (and your Ideas) and Win Over Any AudienceBook - 2008
From the moment you walk into a room, you have no longer than ninety seconds to sell yourself and your ideas. Former MGM creative director Palmer shows how to make a lasting impression on decision makers and move a plan or project forward.--From publisher description.
Publisher: New York : Currency/Doubleday, c2008
Edition: 1st ed
Branch Call Number: 650.1 Palmer
Characteristics: ix, 271 p. ; 24 cm