The Great Dewey Hunt

The Great Dewey Hunt

Book - 2009
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Twins Hugh and Louis Abernathy take the lead when their fourth grade class hosts Mr. Hester's second grade class for Mrs. Skorupski's Great Dewey Hunt.
Publisher: Janesville, Wis. : UpstartBooks, c2009
ISBN: 9781602130296
1602130299
9781602130418
1602130418
Branch Call Number: jP Buzzeo
Characteristics: 1 v. (unpaged) : col. ill. ; 29 cm. + 1 lesson plan (11 p. : ill. ; 28 cm.)
Additional Contributors: Yoshikawa, Sachiko

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m
mmcbeth29
May 28, 2015

SUMMARY: Mrs. Skorupski, the librarian, gathers Mr. Dickinson's class to play a game in order to learn the Dewey Decimal system. The fourth graders find 10 books from each section of the library. Then, their homework is to find items that represent each section. Back at school, the fourth graders hide the items among the shelves for the second graders and team up with them to find the items as well as a matching book.

ILLUSTRATIONS: The illustrations are colorful and full of energy.

THE GOOD: Any time something difficult can be learned through a game is wonderful. And teaming up older students with younger is even better. The game illustrated in the book is a wonderful way to learn about how to navigate a library.
THE NOT AS GOOD: The storyline was very lengthy and did not flow quickly. I felt like I was reading a chapter book rather than a picture story. I believe children would much rather play the game than read about the game.

AGE RECOMMENDATION: Grades 2-4

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