Game Programming Tricks of the Trade

Game Programming Tricks of the Trade

eBook - 2002
Rate this:
"Game Programming Tricks of the Trade" is a compilation of techniques from today's leading game programmers. Beginners will get started with invaluable tips, while intermediate game programmers can use these tricks to take their skills to the next level. There are even articles for advanced programmers who are looking for new and amazing effects to incorporate in their games. This book covers many exciting topics including Artificial Intelligence and multiplayer game programming. Plus, the tricks taught are a combination of OpenGL and DirectX to provide something for everyone
Publisher: Cincinnati, Ohio : Premier Press, c2002
ISBN: 9781417538805
Characteristics: xxv, 1016 pages : illustrations 24 cm. + 1 CD-ROM (4 3/4 in.)
Additional Contributors: Phillips, Lorenzo D.
NetLibrary, Inc


From the critics

Community Activity


Add a Comment

There are no comments for this title yet.


Add Age Suitability

There are no ages for this title yet.


Add a Summary

There are no summaries for this title yet.


Add Notices

There are no notices for this title yet.


Add a Quote

There are no quotes for this title yet.

Explore Further


Subject Headings

No similar edition of this title was found at OPL.

Try searching for Game Programming Tricks of the Trade to see if OPL owns related versions of the work.

To Top