Basics of Game Design

Basics of Game Design

Book - 2011
Rate this:
This book is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the guide offers detailed explanations of how to design the data sets used to resolve game play for moving, combat, solving puzzles, interacting with NPCs, managing inventory, and much more. Advice on developing stories for games, building maps and levels, and designing the graphical user interface is also included. Features include: Covers the mechanics behind creating data-driven games, including role-playing and real-time strategy games; Explains how to design the data sets used to resolve game play; Offers recommendations on developing stories, building maps and levels, and designing the GUI; Provides many real examples and practical details, including screenshots of games.
Publisher: Boca Raton, Fla. : A K Peters/CRC Press, c2011
ISBN: 9781568814339
Branch Call Number: 794.81 M823
Characteristics: xv, 375 p. : col. ill. ; 23 cm


From the critics

Community Activity


Add a Comment

There are no comments for this title yet.


Add Age Suitability

There are no ages for this title yet.


Add a Summary

There are no summaries for this title yet.


Add Notices

There are no notices for this title yet.


Add a Quote

There are no quotes for this title yet.

Explore Further

Browse by Call Number


Subject Headings


Find it at OPL

To Top